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We Are Eva lands on PlayStation, Xbox and Switch

11 hours ago
We Are Eva lands on PlayStation, Xbox and Switch
By AI, Created 00:32 UTC, Nov 05, 2026, AGP -

Alchemy Games has released Ukrainian indie platformer We Are Eva on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Nintendo Switch. The $4.99 console launch brings a dimension-hopping precision game to new platforms after its PC debut in 2023.

Why it matters: - We Are Eva reaches a much wider audience with a console launch across PlayStation, Xbox and Nintendo Switch. - The $4.99 price puts a critically oriented precision platformer in easy reach for console players. - The game’s changing level structure and dimension-switching mechanic give every attempt a different outcome, which is central to its replay value.

What happened: - Alchemy Games announced that We Are Eva is now available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Nintendo Switch. - Alchemy Games handled the console port and publishing. - The game released on November 4, 2026. - We Are Eva was created by Ukrainian indie studio Totally Normal Creature. - The game originally debuted on PC in June 2023.

The details: - We Are Eva centers on dimensional travel, letting players move through several worlds at will. - Each world follows its own rules, including worlds where the player cannot breathe and others where the player can fly. - Eva exists across all dimensions at once, so each jump becomes a choice about which world to occupy. - Every death reshuffles the level, which changes the route on the next attempt. - The game features tight controls, a double jump and wall grabs. - The game includes vibrant pixel art designed to look good on both TV and handheld screens. - Each dimension has its own music, and the soundtrack changes as players switch worlds. - The console version costs $4.99 in the U.S., €4.79 in Europe, £3.99 in the U.K., R$16.99 in Brazil, C$4.99 in Canada and ¥749 in Japan. - The game’s narrator breaks the fourth wall, comments on jumps and keeps track of how many times the player has fallen.

Between the lines: - The release leans on the game’s strongest Steam-era hooks: precision platforming, humor and a constantly changing challenge. - A low console price suggests Alchemy Games is aiming for broad pickup rather than a premium launch strategy. - The dimension-swapping mechanic is more than a gimmick; it is the core design system that drives both difficulty and variety.

What’s next: - We Are Eva is now positioned to find a new audience among console players who missed the PC release. - The game’s replay-driven structure gives it room to build word of mouth after launch.

The bottom line: - We Are Eva arrives on consoles as a budget-friendly precision platformer built around constant change, sharp controls and a self-aware narrator.

Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.

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